The official campaigns are written and structured to encourage the cooperative, party-based game play that makes pen-and-paper D&D so rewarding. The story does not change in multiplayer mode, but there are automated features to help balance the game, such as dynamic scaling of combat encounters according the size and relative strength of the party. The original campaign, and to a lesser extent the Shadows of Undrentide campaign, (but not the Hordes of the Underdark campaign) are designed to adjust for multiple players, who can join and drop at any time. With the addition of player-designed modules, Neverwinter Nights represents a near-infinite amount of solid, D&D gaming.įor all the strength of the single-player game, the world of Neverwinter Nights shines as a deeply engaging multiplayer game, allowing up to 64 players to share in the adventure. This second adventure is separate from the original it is intended to be played with a new ( level 1) player character who will start with the Shadows of Undrentide campaign then proceed to the Hordes of the Underdark campaign. If the expansion packs are installed, there is a second adventure available out-of-the-box in the form of two additional official campaigns, each representing over 20 hours of gameplay.
#Neverwinter nights online can be played offline full#
This 60-hour game is BioWare's vision of a rich and epic adventure, full of complex characters and surprise plot twists intended to keep players glued to their screens until the wee morning hours. In its simplest form, the original campaign can be played right out of the box as a single-player game.
There are many different ways to play Neverwinter Nights. While the original release of the game was restricted to the core rule books of D&D ( Player's Handbook, Dungeon Master's Guide, and the Monster Manual), the expansion packs drew from supplemental source books, most notably adding prestige classes and the possibility of epic characters. These expansions add new options for players ( classes, feats, spells, and skills), new options for builders (creatures, tilesets, etc.), and new official campaigns. The original release of Neverwinter Nights has been complemented by the release of two expansion packs – Shadows of Undrentide and Hordes of the Underdark. The possibilities do not stop there builders can construct traps, encounters, custom monsters, and magic items to make each adventure unique.Ī result of this feature is the Neverwinter Vault's hall of fame, containing hundreds of modules, enough for most players to find hours of adventures beyond the official campaigns. All the monsters, items, set pieces and settings are there for world builders to use.
Some have even skipped the official campaigns.) The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king's court. (Some players have even gone as far as to see modules as the core of Neverwinter Nights, relegating the official campaigns to mere samples of what can be done. Rather, players have the ability to construct their own unique lands of adventure, called modules, which can be shared with others to play. A player character can be a deadly and dangerous rogue moving through the shadows using stealth and secrecy, a scholarly wizard wielding powerful magic, a hulking barbarian whose lust for battle is matched only by his terrible rage, an armor-clad paladin protecting the innocent and vanquishing his foes, a crusading cleric healing the sick and defending the helpless, or nearly any other character concept imaginable.Ī key feature of this revolutionary game-one that has helped it to endure-is that the adventure does not end with the official campaigns. Players are able to choose what skills and abilities they will develop as they voyage though complex and dangerous gameworlds. They also had a goal of providing official campaigns drawing players into epic and unforgettable tales of faith, war, and betrayal set in the Forgotten Realms. With this game, BioWare strove to raise the bar on their reputation for commitment to rich and evocative storytelling and an eye for detail. Neverwinter Nights ( NWN) is a fantasy roleplaying computer game developed by BioWare and published by Atari, based on the third edition rules of Dungeons & Dragons (D&D).